OBOCCHAMA-KUN
おぼっちゃまくん

MAKER: PACK IN VIDEO / NAMCO
RELEASE DATE: 15 MARCH 1991
STYLE: ACTION / PLATFORM
FORMAT: HUCARD
RATING:

 

Overview
Peculiar platform game that allows you to call companions that help you traverse the many levels.

You say...
Obocchama-kun is a licensed game from Japan and it sure looks like it. A common theory I have is that more often then not a licensed game will end as a disaster. This game does end up as rather a confusing mess rather then a fun experience.

The levels themselves have mostly little interactive elements and consist of going up and down slopes colecting fruit and what look like pancakes. Each stage only has two enemy types, showcased before the start of each level. Whole areas and backgrounds are recycled from stage to stage and even from level to level.

The main hero attacks by shooting beams out of his hair, however this attack has very little reach and there are no weapon upgrades to be found in the whole game - the ones I did found are revealed when the main hero stands before a turtle shell and dresses up like Elvis for a second, which is achieved by pressing the up button which usually does...something else equally as unspeakable.

Boss fights are not that bad, but the level 3 boss is probably the worst I have ever seen: cue a bunch of enemies from earlier in the level falling from the sky and you having to dodge them. That's it, the whole "boss battle."

And finally there are the cutscenes...which really make me question the source material (can we say: entangled willy?).

Overall Obocchama-kun is a rather tired and recycled game which, while having a bigger palette of enemies than other games, does not really use them and which looks more like a Master System game in terms of interaction then a game on a 16-bit system.
San Juan Wolf

 

 

Screens

Longplay Video from World of Longplays